•Professional Societies

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Canadan

The Society for Digital Humanities / Société pour l'étude des médias interactifs(SDH-SEMI)
The Society for Digital Humanities / Société pour l'étude des médias interactifs is a Canada-wide association of representatives from Canadian colleges and universities that began in 1986, founded as the Consortium for Computers in the Humanities / Consortium pour ordinateurs en sciences humaines. Our objective is to draw together humanists who are engaged in digital and computer-assisted research, teaching, and creation. The society fosters work in the digital humanities in Canada's two official languages, and champions interaction between Canada's anglophone and francophone communities, in all areas reflected by its diverse membership: providing opportunities for publication, presentation, and collaboration; supporting a number of educational venues and international initiatives; acting as an advisory and lobbying force to local, national, and international research and research-funding bodies; working with allied organisations; and beyond. You are invited to read the Message from the President (English), Ray Siemens.
http://www.sdh-semi.org/


The Text Analysis Developers Alliance
The Text Analysis Developers Alliance was formed at the Text Analysis Summit organized by Stéfan Sinclair. This Summit was held in May 2005 with support from the Social Science and Humanities Research Council through their Image, Text, Sound and Technology program.
http://tada.mcmaster.ca/Main/TadaAbout


SHARCNET
SHARCNET is a consortium of Canadian academic institutions who share a network of high performance computers. With this infrastructure we enable world-class academic research.
Aims: Accelerate computational academic research
Attract the best students and faculty to our partner institutions by providing cutting edge expertise and hardware
Link academic researchers with corporate partners in a search for new business opportunities

International/Collaborative

The Alliance of Digital Humanities Organizations
The Alliance of Digital Humanities Organizations (ADHO) is an umbrella organization set up initially to coordinate more closely the activities of the Association for Computers in the Humanities (founded in 1978) and the Association for Literary and Linguistic Computing (founded in 1973). The effort to establish ADHO began in Tuebingen, at the ALLC/ACH conference in 2002: a Steering Committee was appointed at the ALLC/ACH meeting in 2004, in Gothenburg, Sweden, and the executive committees of the ACH and ALLC approved the governance and conference protocols at the 2005 meeting in Victoria. In 2007, the ADHO Steering Committee voted to enfranchise The Society for Digital Humanities / Société pour l'étude des médias interactifs (SDH-SEMI; founded in 1986 as the Consortium for Computers in the Humanities / Consortium pour ordinateurs en sciences humaines).
http://www.digitalhumanities.org/


The Association for Literary and Linguistic Computing(ALLC)
The Association for Literary and Linguistic Computing was founded in 1973 with the purpose of supporting the application of computing in the study of language and literature. As the range of available and relevant computing techniques in the humanities has increased, the interests of the Association's members have necessarily broadened, to encompass not only text analysis and language corpora, but also history, art history, music, manuscript studies, image processing, electronic editions and much else besides. The ALLC's membership is international, is drawn from across the humanities disciplines, and includes students and established scholars alike.
http://www.allc.org/


The Association for Computers in the Humanities (ACH)
The Association for Computers and the Humanities is an international professional organization. Since its establishment, it has been the major professional society for people working in computer-aided research in literature and language studies, history, philosophy, and other humanities disciplines, and especially research involving the manipulation and analysis of textual materials.
http://www.ach.org/


TEI: Text Encoding Initiative
The Text Encoding Initiative Consortium is an international organization whose mission is to develop and maintain guidelines for the digital encoding of literary and linguistic texts. The Consortium publishes the Text Encoding Initiative Guidelines for Electronic Text Encoding and Interchange: an international and interdisciplinary standard that is widely used by libraries, museums, publishers, and individual scholars to represent all kinds of textual material for online research and teaching.
The TEI is supported by annual dues from institutional members and individual subscribers, with additional funding from grants and the institutional support of its hosts. Its chief activities include the publication and ongoing development of the TEI Guidelines, and support for their use with schema development tools, training and documentation initiatives, discussion forums, and an annual conference. The TEI community is broad-based and international in scope, including members in North America, Europe, Australia, and Asia and users at hundreds of universities, libraries, research units, and businesses worldwide.
http://www.tei-c.org


Digital Games Research Association (DiGRA)
DiGRA is the association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members.
http://www.digra.org/


HASTAC, USA
A consortium of humanists, artists, scientists, and engineers, of leading researchers and nonprofit research institutions, HASTAC ("Haystack") is committed to new forms of collaboration across communities and disciplines fostered by creative uses of technology. Our primary members are universities, supercomputing centers, grid and teragrid associations, humanities institutes, museums, libraries, and other civic institutions. Since 2003, we have been developing tools for multimedia archiving and social interaction, gaming environments for teaching, innovative educational programs in information science and information studies, virtual museums, and other digital projects.
http://www.hastac.org/