CiteLens is a visualization tool for patterns of referencing and citation within the context of individual monographs.
The tool was originally designed to provide researchers with a two-stage experience – a comparison and a contextualization environment – with several common components and design elements (i.e. bibliography panel, reading panel, full-text visualization). The current phase of the prototype implements the first stage, an environment that acquaints the user with the body of works referenced inside the monograph being analysed. User-generated sets of references are created with the help of a faceted browser interface, which allows filtering references by bibliographic and functional criteria (e.g. language, date of publication, type of publication, relation to the citing text, etc.). This allows for the users to compare up to three distinct sets of references by visualizing their location and grouping in the citing text.
We are currently in the process of devising a testing strategy and actively looking for test users (send us a message if this is something you would be interested in doing).
CiteLens from Luciano Frizzera on Vimeo.
John Montague and Luciano Frizzera are developing a cooperative game based on the work of DH practitioners, modeling the experience of researching and publishing in a multi-disciplinary academic environment. In The DH Experience, players collaborate to collect data from around the world, perform research and complete their projects in order to succeed, competing against time and the system inherent to the game.
The complete, tested paper prototype uses a fixed number of real world inspired projects. However, in order to have an ongoing relevance to the DH community, the digital version that is now under development will allow participating organizations to contribute their own projects, making the experience of the game more familiar and meaningful for players. In attempting to increase awareness of contemporary research and interdisciplinary collaboration, this project explores the utility of games as a means of increasing effective interaction within a community of non-game players.
Following our work on visual interactive workflow, our current phase of the project focused on the creation and customization of workflows. While in the previous version we used a pre-defined workflow structure, the new version, which we called Wrkflux, allows users to create and design their own workflows. By adding this functionality, we are looking for other forms that workflows can be used, such as management processes, editorial processes, personal organization, mind mapping, and even for board game prototypes.
Feel free to try Wrkflux beta 2: http://labs.fluxo.art.br/wrkflux/
If liked it and found it usefully, or even if you did not liked it for any particular reason, or found a bug, please send us some feedback. We would love to hear your thoughts on this project.
Under Stan Rucker supervision, Luciano Frizzera and Samia Pedraça visited the Institute of Design (IIT-ID) in Chicago for one week to assist in research projects. Luciano developed the first iteration on our Tangible Workflows prototype experimenting with the recently acquired 55” multitouch display as shown in the picture. Samia produced a comprehensive use instructions for Citelens, a citation visualization tool in development by INKE team in Edmonton. She also assisted Gerry Derksen in a usability test of a search engine interface for Grainger Motors, which has more then 900.000 products in its catalog.
The ID team is producing a Flash-based interface that will describe the workflow that is typically involved in editorial process management. In doing so, we are building off previous work regarding structured surfaces, which provide extra layers of meaning to graphs and other representations of data. By applying the concept of structured surfaces to the design of an interface, we hope to create an innovative tool that will be of use to journal editors and that will advance the field of interface design. An screenshot of the workflow interface can be seen below.
The Textual Studies INKE group has a project blog detailing their work on ArchBook. ArchBook is a freely available reference resource that illustrates and describes various textual features. ArchBook is currently soliciting entries for publication, and has posted some guidelines for those interested in contributing articles.
The Paper Drill
This project focuses on a prototype for “chaining” (Ellis and Oldman 2005), which is the process of beginning with an exemplary article, then finding the articles that it cites, the articles they cite, and so on until the reader begins to get a feel for the terrain.
A dynamic table of contents for an electronic book can provide the reader with additional opportunities for action (affordances) that are not provided by print. We have therefore been re-conceptualizing the table of contents as a new kind of tool for online use, in association with XMLencoded literary material.
In this project, we propose to extend the usefulness of a structured surface for information visualization, by creating user-generated structured surfaces that can be controlled in an interactive manner.