The DH Experience

One of INKE ID’s recent projects is “The DH Experience”, a cooperative board game that represents the interdisciplinary nature of digital humanities research. You can download the game components, as well as watch a short video about its design goals and elements here.

INKE ID (in partnership with GO::DH) intends to move forward with this project by substituting current, real-life projects for the hypothetical ones used in the current iteration in order to promote and circulate ongoing research within the DH community.

ID Conference call for papers

INKE ID Conference 2014 will be held in September 18th to 20th at Illinois Institute of Technology (IIT) Institute of Design in Chicago, USA, with the topic “Experimental Interfaces for Reading 2.0″. This conference will focus on some of the experimental human-computer interfaces that have been designed and, in some cases, prototyped for use with digital texts, images, and other media.

See more information: Click here.




CiteLens is a visualization tool for patterns of referencing and citation within the context of individual monographs.

The tool was originally designed to provide researchers with a two-stage experience – a comparison and a contextualization environment – with several common components and design elements (i.e. bibliography panel, reading panel, full-text visualization). The current phase of the prototype implements the first stage, an environment that acquaints the user with the body of works referenced inside the monograph being analysed. User-generated sets of references are created with the help of a faceted browser interface, which allows filtering references by bibliographic and functional criteria (e.g. language, date of publication, type of publication, relation to the citing text, etc.). This allows for the users to compare up to three distinct sets of references by visualizing their location and grouping in the citing text.

We are currently in the process of devising a testing strategy and actively looking for test users (send us a message if this is something you would be interested in doing).

CiteLens from Luciano Frizzera on Vimeo.

The DH Experience

John Montague and Luciano Frizzera are developing a cooperative game based on the work of DH practitioners, modeling the experience of researching and publishing in a multi-disciplinary academic environment. In The DH Experience, players collaborate to collect data from around the world, perform research and complete their projects in order to succeed, competing against time and the system inherent to the game.

The complete, tested paper prototype uses a fixed number of real world inspired projects. However, in order to have an ongoing relevance to the DH community, the digital version that is now under development will allow participating organizations to contribute their own projects, making the experience of the game more familiar and meaningful for players. In attempting to increase awareness of contemporary research and interdisciplinary collaboration, this project explores the utility of games as a means of increasing effective interaction within a community of non-game players.

INKE ID at Whistler

Several of the INKE ID team members were participants in the INKE gathering at Whistler (Feb 5-6, 2014), where researchers and industry partners got together to talk about mutual interests around new knowledge environments. One of the flash talks (by Stan Ruecker) provided examples of 45-second videos that can be used to promote research.Here is the YouTube channel and also the videos themselves: Design Research. Including the ones that are not yet up on YouTube:Research Videos.

Wrkflux Beta 2

Following our work on visual interactive workflow, our current phase of the project focused on the creation and customization of workflows. While in the previous version we used a pre-defined workflow structure, the new version, which we called Wrkflux, allows users to create and design their own workflows. By adding this functionality, we are looking for other forms that workflows can be used, such as management processes, editorial processes, personal organization, mind mapping, and even for board game prototypes.

Feel free to try Wrkflux beta 2:

If liked it and found it usefully, or even if you did not liked it for any particular reason, or found a bug, please send us some feedback. We would love to hear your thoughts on this project.

Stan Ruecker presented in Brazil: Visualization for Design Project Management

On Oct 11, 2013, Stan Ruecker gave an invited one-hour presentation at Unisinos in Porto Alegre, Brazil. The topic was “Visualization for Design Project Management”, and a central element of the discussion was the wrkflx tool developed by Luciano Frizzera, Milena Radzikowska, and other members of the INKE ID research team. The purpose of the talk was to explore ways in which wrkflx can contribute to the problem of design project management, where existing visualization tools have sometimes been characterized as uncongenial. Comments from the audience have subsequently led to another significant repurposing of wrkflx, this time for the design of board games.

“Visual workflow interfaces for editorial processes” published in the Literary and Linguist Computing (LLC)

INKE ID members have a paper entitled “Visual workflow interfaces for editorial processes” published in the Literary and Linguist Computing (LLC). This paper was presented at DH 2012, in Hamburg, Germany, and later expanded and edited to be published.

Here is the abstract, reference and link to the article:

In this article, we provide a discussion of the concept of visual interactive workflows, how they relate to our previous work on structured surfaces, and how they have been adapted to experiments in managing articles for journal publication and managing biographical histories being written and tagged in XML. We conclude with a user experience study of the prototypes, which suggests that they are relatively acceptable at the level of reflective response, but might benefit from more iteration in their use of process and element metaphors.

Reference: Frizzera, L., Radzikowska, M., Roeder, G., Pena, E., Dobson, T., Ruecker, S., Rockwell, G., Brown, S., and The INKE Research Group. (2013). Visual workflow interfaces for editorial processes. Literary and Linguistic Computing, 28(3), 14. doi:10.1093/llc/fqt053


ID team presents at DH 2013

INKE ID members attended the annual DH conference, held this year in Lincoln, NE (USA), on July 16-19, 2013. Members presented a panel entitled “The Design of New Knowledge Environments,” speaking about year four projects of the ID team. Stan Ruecker introduced the INKE project and the design of new knowledge environment, followed by papers present by ID group members.

Dynamic Table of Contexts

Authors: Jennifer Windsor (speaker), Jennifer Windsor, Susan Brown, Brent Nelson, Milena Radzikowska, Stéfan Sinclair, and the INKE Research Group

Reading Skins: Voyant and Tool Aggregation

Authors: Geoffrey Rockwell (speaker), Stéfan Sinclair, and the INKE Research Group

The Tablet as a New Medium for Scholarly Editions

Authors: Atefeh Mohseni, Daniel Sondheim, Milena Radzikowska (speaker), Luciano Frizzera, Geoffrey Rockwell, Stan Ruecker, and the INKE Research Group

Multi-Touch Surface as a Social Reading Environment for Variorum Edition

Authors: Luciano Frizzera (speaker), Sarah Vela, Mihaela Ilovan, Piotr Michura, Daniel Sondheim, Geoffrey Rockwell, Stan Ruecker, and the INKE Research Group

Video demo:

Managing the Editorial Process: A Study of Workflow

Authors: Teresa Dobson, Geoff Roeder, Ernesto Peña, Elena Dergacheva, Susan Brown, Brooke Heller, Stan Ruecker (speaker) and the INKE Research Group

ID team presents at CSDH/SCHN 2013

INKE ID members attended the annual CSDH/SCHN conference at Congress 2013 of the Humanities and Social Sciences. The conference was held in Victoria, BC, on June 02-05. Members presented a panel entitled “Touch-a touch-a touch-a touch me: Restoring materiality to the reader,” speaking about year four projects of the ID team. Led by an introduction about interface to touch, from Stan Ruecker and Geoffrey Rockwell, here are the titles of each paper that ID group presented:

1. The Unbearable Lightness of eReaders

Authors: Jennifer Windsor (speaker), Stan Ruecker, Brent Nelson, Susan Brown, Stéfan Sinclair and the INKE Research Group

2. Tangible Workflows: Feeling the flow of information

Authors: Tianyi Li (speaker), Luciano Frizzera, Milena Radzikowska, Stan Ruecker and the INKE Research Group

Video demo:

3. Manipulating Multiple Editions with the Multi-touch Variorum (MtV) Project

Authors: Sarah Vela, Luciano Frizzera, Mihaela Ilovan, Piotr Michura, Daniel Sondheim (speaker), Geoffrey Rockwell, Stan Ruecker and the INKE Research Group

4. In Touch with E-Books

Authors: Atefeh Mohseni, Milena Radzikowska (speaker), Geoffrey Rockwell, Stan Ruecker and the INKE Research Group

5. Touching the Physical World Through Mobile Pixels

Authors: Luciano Frizzera (speaker), Geoffrey Rockwell, Stan Ruecker and the INKE Research Group

Read more about this paper here: